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The Ohio Academic
Competition
2003 Ohio Academic
Competition Rules
Advisors and team members are responsible
for understanding the format and having full knowledge of all
rules of the Ohio Academic Competition. Any questions or concerns
should be directed to an O.A.C. committee member.
(Blue text--changes adopted in
2002.
Red text--changes adopted for 2003)
A. Tournament Format
A1. Two teams will participate in each
match with only four (4) members of each team participating.
A2. Two team questions and one Toss-Up question will be
asked in ten (10) categories. During a match, the categories
will be presented in the order listed below:
American Literature
Mathematics (Algebra I & II, Trigonometry, Pre-Calculus)
World History
Fine Arts
Life Science
English Literature
U.S. Government
Physical Science
World Geography
U.S. History
A3. The 20 question Alphabet Round will follow the category round.
In the Alphabet Round, each team member receives a written copy
of the same 20 questions, and each team receives on official
answer sheet.
A4. The match will conclude with 20 questions in a Lightning
Round. The questions will be drawn from the previous ten categories
as well as mythology, spelling, popular culture, world religions,
world literature, philosophers, earth and space science, quotations,
and theater.
B. Competition Terms
B1. Match competition between
two teams
B2. Round all matches held at the same time
B3. Moderator the match judge and question reader
B4. Judgment Decision a decision of the moderator
concerning the operation of a match. Judgment decisions are
not subject to protest
B5. Recognized Team the team that has been called
upon by the moderator to provide an answer0
B6. Designated Answer Period the
time period in which a team must give its answer to a questions
ten (10) seconds unless otherwise stated.
B7. Team Question a question directed to one team
B8. Bonus an opportunity to answer a missed Team
question
B9. Toss-up Questions questions asked of both teams
simultaneously
B10. Lightning Round Questions questions asked of
both teams simultaneously requiring an immediate answer
B11. Alphabet Round Questions written questions
asked of both teams simultaneously and requiring answers written
on an official answer sheet
C. Team Rules
C1. A team of four to eight students
will be selected by each school. Substitutions are not permitted
during a match but may be made between different matches. In
the event a player becomes ill or is unable to continue, the
match will be stopped and a new player permitted to participate.
C2. Any student in ninth through twelfth grade may participate
on a school team. The student must be currently enrolled in that
school.
C3. A participant's eligibility shall not exceed eight
high school semesters.
C4. Among the eight-member team, any combination of four
students must be used for a match. During a match, questions
may be answered by the captain or any team member.
C5. All teams must be at the match site (room) at least
5 minutes prior to the announced starting time of the match.
If any team fails to appear before this 5-minute deadline, that
team may forfeit the match.
C6. The team that wins the coin toss prior to the start
of a match will have the choice of receiving the first or second
question in the first category. Teams will then alternate in
receiving the first question in each succeeding category.
C7. All written sheets of any kind; notes, books, etc.,
must be removed from the contestant tables prior to the introduction
of the teams. Scratch paper and pencils will be given to the
teams immediately before the reading of the first question.
C8. Disruptive behavior by team member(s), advisor(s)
or audience member(s) will not be tolerated. Disruptive behavior
could result in removal of team member(s), adviser(s) or audience
member(s) from the match site.
D.
Question Rules
D1. Except for Lightning Round and Alphabet
Round questions, a team must give its answer to a question within
the designated answer period. The designated answer period for
questions is ten (10) seconds unless stated otherwise.
D2. Teams MUST press their buzzers to answer Toss-Up and
Lightning Round questions. This must be done even if the other
team has already buzzed in and has been ruled incorrect.
D3. A team must be recognized by the moderator before
giving its answer to a Bonus, Toss-Up, or Lightning Round question.
If a team answers a question before it has been recognized by
the moderator, that team forfeits its opportunity to answer.
If a team answers a question after the other team has been recognized,
the unrecognized team forfeits its opportunity to answer.
D4. In a Bonus, Toss-Up, or Lightning Round situation,
the recognized team must
give its answer within 3 seconds after recognition. The team
will lose the chance to answer the question if the moderator
indicates that the team has not answered quickly enough.
D5. A question will ask for specific information. If any
additional incorrect information is provided in the answer, the
entire answer will be ruled incorrect.
Example: Give the last name of the first President of the United
States.
Correct Answer Washington or George Washington
Incorrect Answer Fred Washington
D6. If a team's pronunciation of the answer is very
close, but not phonetically correct, the moderator may ask for
the spelling.
D7. If the moderator inadvertently makes an error in the
reading of a question or
an answer, or reads the answer to a question before the appropriate
team has the chance to respond, a replacement question will be
asked.
D8. If the accuracy of an answer is questioned, the moderator
will appeal to the
Appeals Board, which will then be the final authority on points
earned.
D9. Any challenged answer must be presented to the moderator
immediately
following the match (NOT during the match). The faculty adviser
must submit this challenge in writing to the moderator, a response
to the challenge will be given after the Appeals Board has studied
the challenge. If the challenge does not affect which team won
the match, the challenge will not be entertained.
D10. Any judgment decision on the part of the moderator
during the match is final.
For all practicality, judgment decisions cannot be challenged.
D11. IF AN APPEAL IS LOST, THE APPEALING TEAM MAY FORFEIT
ITS NEXT MATCH.
E.
Round Rules
E1. The regional and state tournaments will be
a one-day, double elimination tournament.
The format for the state tournament is under review.
E2. Matches will be conducted in closed sessions.
Audience entry or exit will not be permitted after a match begins.
E3. Audio and videotaping of matches is prohibited.
E4. The score of each match will be announced after Life Science, U.S. History,
Alphabet Round, Lightning Round and at the end of the match.
E5. When drawing for a bye no team shall have a second
bye unless all teams
drawing has drawn one prior bye.
E6. Each team is permitted one (1) one-minute
time-out per match. The time-out is to be called only by a
coach. The time-out may be called only between categories, before
the alphabet round, or before the lightning round.
F. Tie-Breaker Rules
F1. In an event of a tie, the tied teams
will immediately participate in a tiebreaker.
F2. Five additional lightning questions will be asked
to break the tie.
G.
Scoring Team Questions
G1. A team does not need to press its
buzzer to answer it Team Question.
G2. Within the designated answer period, a team may give
up to two answers to a
Team Question. Three points are awarded if the team's first answer
is correct; two points are awarded if the team's second answer
is correct. If a team fails to answer correctly in two tries,
the clock will continue to run for the remainder of the designated
answer period and the question becomes a bonus question for the
remainder of the designated answer period and the question becomes
a bonus question for the opposing team.
H. Scoring Bonus Questions
H1. The buzz of the clock at the end
of the designated answer period for a team
question will be the signal for the other team to have the opportunity
to answer. The team does not need to press its buzzer to answer
but must be recognized by the moderator and then answer immediately.
If the team answers before it has been recognized by the moderator,
it forfeits it opportunity to answer.
H2. Only one answer will be allowed for the bonus try.
One point will be awarded if the bonus try is correct.
I. Scoring Toss-Up
Questions
I1. A team must press its buzzer and
be recognized by the moderator to have the
first opportunity to answer a Toss-Up question.
I2. A team may not buzz in for a Toss-Up question until
the first syllable of the first question is said. Buzzing in
early will warrant one warning. Buzzing in early
more than once will cause a forfeit of that question. Directions
by the moderator/reader are not considered a part of the question.
I3. The two teams will receive the same question. The
team that presses its buzzer
first will have the first opportunity to answer after it has
been recognized by the
moderator. If the answer is incorrect, the other team will have
an opportunity to answer by being recognized by the moderator
once the allotted time expires. The question will be worth three
points. Only one answer per team will be accepted.
I4. If a team buzzes prior to the end of the reading of
the question and gives an
incorrect answer, the remainder of the question will be read
for the remaining team. The team must buzz and be recognized
before the allotted time expires.
I5. If the allotted time expires during the answering
of a question by the first team to buzz in or during a ruling
on the correctness of the first team's response, the other team
will be recognized by the moderator and given an additional five
seconds to begin its response to the Toss-Up question.
J. Scoring Alphabet
Round Questions
J1. The alphabet round will consist
of twenty (20) one-point questions all of which
require answers that begin with the letter of the alphabet designated
for that round's questions.
J2. Each team member will be given a copy of the questions
for this round. Each
team will be given one official answer sheet.
J3. Teams will have five (5) minutes to consult and write
their answers. Both teams will work at the same time. Students
MUST stop writing when TIME is called at the end of the three minutes. Spelling does not count unless
correct spelling of the answer is specified in the question. Answers
must be legible.
J4. The reader and/or official scorer will check the answers
and announce point
Totals before the lightning round.
J5. Each correct answer shall be worth one point. A
bonus of 5 points will be awarded to a team who answers all 20 questions
correctly.
K. Scoring Lightning
Round Questions
K1. The Lightning Round will consist
of twenty (20) one-point questions.
K2. A team must press its buzzer and be recognized by
the moderator to have an
opportunity to answer a Lightning Round question.
K3. If a team buzzes prior to the end of the reading of
the question and gives the
incorrect answer, the remainder of the question will be read
for the remaining team. However, this team must press its buzzer
and be recognized by the moderator before answering the question.
K4. Only one response will be accepted per team. If a
team answers incorrectly, the
opposing team will have an opportunity to answer by immediately
pressing its buzzer and being recognized by the moderator.
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